fix bad map id momentarily being sent when hitting panic button in tclient #150
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
follow-up to #109
tosu has regressed compared to gosu wherein it still occasionally returns the wrong map ID when certain actions occur on the tournament client (e.g. pressing panic button when gameplay starts and client #0 hasn't loaded in).
A number of tournament overlays update pick/bans using current map ID, and this flip-flopping of map IDs can mess up autopick. Of course, it's fairly trivial to fix this on the overlay side, but a regression is a regression.